![]() ![]() If it launches the saw towards the floor, it jams the saw into the floor thus forced to retract itself towards the floor as well, giving the player opportunity to hit it. When it launches its rotating saw at the player, it's launched much faster than in Mania and much farther then retracts fast back towards itself. Sub-boss: Shiver SawĪrena: A regular flat surface arena with trees overhanging over the top the arena.īoss Description: Similar to Shiver Saw in Sonic Mania.īoss Action: Similar actions to Shiver Saw in Sonic Mania except it hovers higher, out of reach of the player. I think the elements from the first video could be added along the elements in the second vid. There's also been fan creation made of this level too. Inter-Stage Transition: Loop-de-loop into a tunnel with the camera stuck centered with the loop and tunnel and the left and really tall Hill Top trees on the right.Īct Description: Utilizing background and foregound elements like in this video and background tree movements like in this example. Inter-Act Transition: Continue on to Act 2.Īct Description: Background utilizing mostly this design from Sonic Mania The Misfits Pack and designed by Jubbalub and team but in 16-bit format. Magbot jumps around towards you in the room Inter-Stage Transition: Trampoline up the ceiling of the ruins.Īrena: Indoor flat surface arena room with 3 floating platforms, one on each side and one little higher in the middle.īoss Description: Similar to one of the DD Wrecker bots in Sonic Mania.īoss Action: Magbot lets the lava rise in the room until just under the floating platforms then heats up from the lava. Inter-Act Transition: Continue on behind a wall of leaves into Act 2.Īct Description: Inside a more jungle infested ruins with some waterfalls. For another attack, it will bury itself spearing harmful debris as it goes underground. Fall down waterfall.īoss Description: Bigger green version of Grounder.īoss Action: From description: Attacks via jumping from the ground and trying to aim it's drills at the player. Eggman jumps on button to collapse bridge. Inter-Stage Transition: Walk off to right to a bridge. For Act 2, it continues to show more of the Act 1 background eventually showing more of a part of West Side Island in the distance (this would be edited in). Inter-Act Transition: Player continues on to Act 2Īct Description: Established original. Sub-Boss: Big ChomperĪrena: Wooden bridge arena with big waterfall.īoss Description: A bigger version of Chomper badnik Then act begins as level map is established as in original. Then Sonic looks up left and Tails follow to see the Death Egg and Wing Fortress take off over Emerald Hill from left going to the right. ![]() Sonic is greeted by Tails as Tails checks to see if Sonic is okay. Previous Section Sonic 2 / West Side Island ArcĪct Description: Sonic's plane falls into Emerald Hill similar to Mirage Saloon cutscene and Sonic jumps off. ![]()
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